Saturday, 7 November 2015
Shots
I am currently animating my animation shot by shot, it is proving difficult to keep the characters consistent throughout the shots, however, I think its going well overall
Monday, 5 October 2015
Progress
I have started animating fully in Toonboom Harmony now, breaking the animation into shots to make it easier to deal with.
There are a lot of issues with the program, however, I am hoping these will smooth out the more i get used to it.
There are a lot of issues with the program, however, I am hoping these will smooth out the more i get used to it.
Monday, 17 August 2015
Rigging
Today I learnt how to rig Ido's arm in Harmony. It took a long time to get right because of the joints not matching very well. I am currently working on rigging his whole body.
Ido's arm is split up into three major parts, the upper arm, lower arm and hand
By placing pivot points where the arm would rotate I am able to rig his arm so it is movable in any direction I want
The inverse kinematics allows the arm to move as a whole object through the specified pivot points
Monday, 10 August 2015
Background tutorial
What I learnt in Toonboom Harmony:
- 3D perspective tools
- Gradients
- 3D Planes, editing and manipulating shapes
- Camera movements
- Easing in and Out
- Rendering and exporting as QuickTime movie
- 3D perspective tools
- Gradients
- 3D Planes, editing and manipulating shapes
- Camera movements
- Easing in and Out
- Rendering and exporting as QuickTime movie
Tuesday, 4 August 2015
Monday, 3 August 2015
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