Monday, 17 August 2015

Rigging



Today I learnt how to rig Ido's arm in Harmony. It took a long time to get right because of the joints not matching very well. I am currently working on rigging his whole body.


Ido's arm is split up into three major parts, the upper arm, lower arm and hand


 By placing pivot points where the arm would rotate I am able to rig his arm so it is movable in any direction I want



The inverse kinematics allows the arm to move as a whole object through the specified pivot points


Monday, 10 August 2015

Background tutorial

What I learnt in Toonboom Harmony:

- 3D perspective tools
- Gradients
- 3D Planes, editing and manipulating shapes
- Camera movements
- Easing in and Out
- Rendering and exporting as QuickTime movie


Coloured Storyboards



Tuesday, 28 July 2015

Characters Drawn in Harmony


            

I now have Ido, Elissa and Amos drawn up in Harmony, Amos is designed bigger then both Ido and Elissa even thought the picture does not portray this well. I am not 100% happy with Elissa but mostly it is because of her face which I will be changing as I animate it anyway. Both characters are coloured two tones which will be more difficult to animate, however I think it looks much better this way. I also plan to do a younger version of Ido, without wrinkles and a browner beard for the flashbacks with Elissa.

Monday, 27 July 2015

Concept Art

Concept Art

I have been trying hard to come up with a style that fits my animation emotionally and aesthetically, this style was inspired by the last video I posted with the grainy texture layered over the top. I will have to rework the scene as I am not happy with the angles that were originally on my animatic, however, I think this could work as a style for my animation