Monday, 17 August 2015

Rigging



Today I learnt how to rig Ido's arm in Harmony. It took a long time to get right because of the joints not matching very well. I am currently working on rigging his whole body.


Ido's arm is split up into three major parts, the upper arm, lower arm and hand


 By placing pivot points where the arm would rotate I am able to rig his arm so it is movable in any direction I want



The inverse kinematics allows the arm to move as a whole object through the specified pivot points


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